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Lumen

Turn a rough drawing into a starting point for a game’s visual world.

In development · Creative studio · local & cloud inference
Lumen — actual application interface
From rough drawings and references to usable game assets.

Where it started.

A quick sketch can express an idea long before it becomes finished artwork. Lumen brings reference-driven generation into a visual studio, helping turn those early drawings into sprites, props and game interface assets.

From idea to implementation.

A React workspace connects to a Python backend for generation and editing with image references, model controls and local or cloud inference. Workflows include sprite sheets, game UI presets, background removal and PNG or atlas exports, with loading and cancellation built into the experience.

A creative workflow, from input to export.

The useful unit is the whole workflow: choose a sketch or reference, guide a generation, inspect the result, remove its background and export it for the game. Lumen brings those steps into one workspace.

Making model controls usable.

Reference images, generation presets and visible job state turn inference capabilities into an interface a creator can work with. Local and cloud execution support different hardware and production needs.

Where it stands.

A working creative tool in development, demonstrated locally. Generated assets need art direction and review; results depend on the source material, model and configuration.