From your notebook to your game. Created from your phone.

MAKE SOMETHING PLAYABLE.


Vec · Trazo
A drawing on paper. A few taps on your phone. An asset for your game.
TOOLS / A PERSONAL PROJECT
Turn a rough drawing into a starting point for a game’s visual world.
In development · Creative studio · local & cloud inference
A quick sketch can express an idea long before it becomes finished artwork. Lumen brings reference-driven generation into a visual studio, helping turn those early drawings into sprites, props and game interface assets.
A React workspace connects to a Python backend for generation and editing with image references, model controls and local or cloud inference. Workflows include sprite sheets, game UI presets, background removal and PNG or atlas exports, with loading and cancellation built into the experience.
The useful unit is the whole workflow: choose a sketch or reference, guide a generation, inspect the result, remove its background and export it for the game. Lumen brings those steps into one workspace.
Reference images, generation presets and visible job state turn inference capabilities into an interface a creator can work with. Local and cloud execution support different hardware and production needs.
A working creative tool in development, demonstrated locally. Generated assets need art direction and review; results depend on the source material, model and configuration.