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GAMES / A PERSONAL PROJECT

Bubble Tea Cats

A playful arcade world built around surprisingly deep little circuits.

In development · Playable mobile game · BobbaCatz
Bubble Tea Cats — actual application interface
Build your cup. Shape your shots. Meet the cats.

Where it started.

Steer a bubble-tea cup through walls of cats, then return to the workshop to change how it plays. Now developed as BobbaCatz, the game combines an instantly playful world with circuits of pearls that transform and route each shot.

From idea to implementation.

The current development builds include replayable levels, a circuit editor, collectible cup parts, a shop and animated rewards. Behind the characters are deterministic gameplay, collision handling, progression and saved sessions, alongside the visual and motion work that gives the game its personality.

A game system you can see and shape.

The cup is more than a character: its circuit determines how shots travel through functional pearls to the firing outlets. An approachable visual editor makes that underlying system part of the play.

A world with its own visual language.

Cup parts, cats, skies, interface components and reward animations belong to the same playful world. The work joins game engineering with art direction and motion, from the moment-to-moment action to the collection loop.

Where it stands.

Playable development builds for mobile; no public store release yet. Screens show the native development version. The Godot implementation is developed alongside the React Native version.