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GAMES / A PERSONAL PROJECT

Trilumin

Three logic puzzles. One quiet place to think.

Published · App Store & Google Play
Trilumin — actual application interface
Trilumin — second product view
Sudoku, Gokigen and Futoshiki. Available on both stores.

Where it started.

A good puzzle app gives the thinking room to breathe. Trilumin brings Sudoku, Gokigen and Futoshiki together in a calm interface, with thoughtful controls and a choice of light, dark and sepia themes.

From idea to implementation.

I designed and built the experience across iOS and Android: puzzle interaction, pencil marks, hints, undo, sound, haptic feedback and personal records. Optional accounts connect players to online scores and rankings. The product is published on both the App Store and Google Play.

A complete product, from first tap to release.

Three distinct puzzle systems share navigation, themes and progress without losing their individual rules. The work covers interaction design, implementation, feedback, store assets and delivery on two mobile platforms.

Small details that make people want to return.

Clear input, useful notes, undo and personal records support the solving experience. Sound, haptics and themes add character while keeping the puzzle at the centre.

Where it stands.

Available on iPhone, iPad and Android. Free to download, with optional ads and online features. The game interface is in English.